Support for the Gear VR motion controller has been added to the mobile version of Disc League. The store page updates are still being reviewed by Oculus but the build is live and supports the controller.

The Gear VR Controller has three different modes of play for varying levels of engagement.

Auto Target Mode

This is best for beginners and people new to the motion control. This mode makes it easy to throw straight shots that go toward opponents. Have fun and throw however you would like. The speed of the disc is also assisted to give you maximum power.

Gaze Target Mode

Ideal for hardcore gaming. In this mode the crosshair will target wherever you look. You must still use skill to throw towards the crosshair. The closer your release is to aiming at the crosshair, the more accurate your throw will be. Curves are possible by throwing and twisting your wrist. This mode gives you the control of your hand with the accuracy of aiming with your gaze (where you look).

Free Aim Mode

Ideal for hardcore sporting. This mode is much more difficult but also much more free. The disc goes where you throw it but it takes awhile to get used to. For best throwing try to do wide fast sweeping throws and release right as your hand is aiming at your intended target. The speed and the aim of your hand matters. You can also throw curves by twisting your wrist to be perpendicular to the throwing motion. In this mode you may find the need to re-calibrate the gyroscope in the controller more often, due to the constant swinging you’ll be doing.

 

Enjoy the new motion controller support and let us know how it works for you!

Cheers,
Rick

We’ve heard from community members that bots were desired for those times when waiting for others to join… so we’ve added bots!

The bots throw, block, dodge and maneuver through cover and put up a decent fight. Here are some videos of the bots in action:

 

Disc League is undergoing major visual and gameplay design changes to be the best release we can have for the Vive. Everything you see is a work in progress.

NEW Uniforms (HTC Vive Quality)

OLD Uniforms (Gear VR Quality)

New Level Designs

These are all works in progress

 

We’ll post again in a couple of weeks to share videos of new gameplay and more pictures of the environments and characters.

Cheers,
Rick

Went online and tested gameplay with a couple of friends. The video is pretty raw and there is an annoying mouse pointer in some of the video but it is still fun to watch. Note that some improvements have already been made to the network synchronization and visuals since this video. All players are using the HTC Vive.

Just a small update showing throwing mechanics on the Vive. This is in “free” mode where user can throw wherever/however they wish, no assistance. Please excuse the video compression as it is causing extra blur to the effects.

Hello All,

Soon we’ll add a real roadmap but for now here’s a tentative road map of major features to expect for the game.

  1. Voice Chat – in one to two weeks
  2. Better player discovery – in about a month
  3. More game modes – in about a month
  4. Motion controls and release on more platforms – time is TBD and may depend on funding

For awhile we were trying to decide if better to release as one big release or over several chunks, we decided to release features as they are made so you will see them in chunks every week or two.

Cheers,
Rick